Caitlin McGregor
Available

Caitlin McGregor

Production ManagerLondon, United Kingdom
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Caitlin McGregor
Available

Caitlin McGregor

Production ManagerLondon, United Kingdom
About me
Courteous, dependable and driven Production Manager with 8+ years of experience in creative and production leadership and management, focusing on project management, live event management, gaming festivals and interactive brand activations. Reliable and organised in high-stress situations, with a keen eye for detail and timekeeping, possessing a diverse skillset for the management of performances, interactive games, brand activations and exhibitions. Career highlights include successful production management of Robert Henke's Lumiere II performance in Johannesburg (2015) and the management of the Being Faust, Enter Mephisto interactive game from initial conversations, development through to final production and gameplay, as part of the Amaze Johannesburg Festival in 2014. Currently employed at St Paul's School, London, as the Theatre Technician working in a small team managing everything from set construction, costuming, woodwork, sound, lighting and AV on upwards of 4 main house shows a year. Managing crews for lighting, sound and stage management, often fulfilling the role of Technical Stage Manager and Production Manager. Lead technician and lighting designer for smaller in house shows. Experience working on and managing Qlab files, designing lighting across a range of desks and managing a site that would adhere to the safety requirements of the HSE.
Projects
  • LAB: AN EXHIBITION IN THREE PARTS
    LAB: AN EXHIBITION IN THREE PARTSWorking in collaboration with Ithuba Arts Gallery, the British Council invited three innovative, independent or artist-run visual arts spaces in the UK to collaborate with South African artists as part of the LAB exhibition in Johannesburg, South Africa. AutoItalia SouthEast (London), Banner Repeater (London) and Eastside Projects (Birmingham) were invited to create installations within the Ithuba Gallery space while working alongside local artists. These three spaces then travelled to Johannes
  • Being Faust: Enter Mephisto
    Being Faust: Enter MephistoBEING FAUST – ENTER MEPHISTO “If I sold my friends to find love and get rich … wouldn’t that be a good deal?” “Being Faust – Enter Mephisto” is a “big game”. It’s a physical game enriched with online and social media elements, based on Johann Wolfgang von Goethe’s drama “Faust”. The game format is unique: A group of players gathers at a specific site at a specific time. Each player assumes the role of young Faust. Equipped with a smartphone and the intention to take life on, the players enter the tempting digital world of MEPHISTO&co., where values and ideals are up for sale. Upon logging into the game, the deal between Faust and MEPHISTO&co. is sealed; the soul sold, and thus begins the game of seduction: how far are the players willing to go? Can success and beauty really be purchased? Is there a way back into “uninvolved pleasure”, to true love and friendship? The starting point for this innovative project, which has been developed by Goethe-Institut Korea and NOLGONG, was the question of how and with which means Faust and Mephisto were to meet in the digital age. The universal questions remain the same: What do I value in life? What are my personal values based on? Which price am I willing to pay for success?
  • Robert Henke: Lumiere II
    Robert Henke: Lumiere IILumière is an audiovisual composition for lasers and sound. The building blocks of the piece are a new type of events, a compound of visual shapes and a sonic counterparts. The work is based on hundreds of these audiovisual 'notes', to create a previously unseen and highly synchronized immersive experience. The lasers project on a large screen, partially obscured by a wall of fog, which also makes the intensive beams of light visible in the air, connecting the lasers in the back of the room with the front, forming fragile temporary objects above the audience. The special quality of the laser light allows to combine complete darkness with moments of extreme brightness, pure white with intense saturated colors and precise movements with complex organic shapes. Lumière is a long term artistic research project, exploring syntax, meaning and narration within a newly developed audiovisual language (see also Early Laser Tests).
  • Sky Q Permanent Installation at the O2.
    Sky Q Permanent Installation at the O2.onedotzero was briefed to create a permanent interactive experience for sky q at the o2, with the aim that users take away key product benefit through play. The resulting experience brings together physical and digital interactions that celebrate Sky content and appeal to families, adults and younger visitors alike. Working alongside the onedotzero team and under the guidance of Shane and Sophie Walter, I managed the production of the Sky Q phase 2 installation at the O2 in December last year, from the initial conversations to the final installation. Working on everything from budgets, designs, material selection, managing 3rd parties and clients, to onsite support and health and safety documentation. My role on this project was to run the production, from budgets, RA-MS, 3rd party contractors, materials, fabrication and installation. I was very involved with all forms of the build from design to fabrication, with multiple workshop visits. The build for this project was over 4 days and nights, which included many late night cleaning sessions and onsite approvals. Having spent the previous few weeks in and out of Scena's workshop, we were well versed with the manufacturing of each element. The key to this installation is that all the elements connect like a puzzle, once locked together the structure is solid and stable. As the integrated producer for this builds my role was to ensure that the client team, digital interactives and the overall fabrication worked cohesively and seamlessly, this involved managing a large crew, working with the onsite AEG team and ensuring that the client receive the very best when we were complete.
  • Sky Kids App @ O2
    Sky Kids App @ O2onedotzero's latest activation for sky is for the launch of the sky kids app, a brand-new app offering a huge variety of shows on demand for kids aged 3-9. Continuing on from the initial installation at the O2, onedotzero was commissioned to create an activation for children. Our focus was on Scooby Doo, Ben & Holly and an Ipad building block tower with interactive stations. We reprogrammed the balcony membrane screen to now run a fun paint game, where the user was able to create paint splotches on the membrane and have them pop into characters. My role on this project was to run the production, from budgets, RA-MS, 3rd party contractors, materials, fabrication and installation. I was very involved with all forms of the build from design to fabrication, with multiple workshop visits. On-site my role was to manage the team and ensure that the build was completed smoothly over the course of a single evening, in time for a Mommy Bloggers event the following morning. This involved managing a large crew, working with the onsite AEG team and ensuring that the client receive the very best when we were complete. This project also involved large prints, printed collateral and integrated technology. Working alongside Scena Productions, Yoke and DCLX we created a 6-week experience that was met with only good reviews.
  • onedotzero: Cascade_ZA
    onedotzero: Cascade_ZAonedotzero were invited back to johannesburg by the british council to present the second cascade_za workshop during connect za innovation month and the fak’ugesi festival.
Work history
    T
    T
    Production ManagerThe Roundhouse Trust
    London, United KingdomFull Time
    In this role, I oversee the planning and execution of complex corporate events at The Roundhouse, ensuring they meet the highest standards. My responsibilities include coordinating with external production companies and internal teams, advising on production policies and procedures, establishing production processes, managing supplier relationships, ensuring compliance with health and safety policies, facilitating operational meetings, providing production support, and more. Additionally, I serve as a mentor for work experience placements and interns and occasionally act as Stage Manager or Deputy Head of Technical and Production when required.
    S
    S
    Theatre TechnicianSt. Paul's School
     - Lonsdale Rd, London, UKFull Time
    During my time at St Paul’s School, I managed lighting and sound equipment, supervised rigging and set-building for productions, conducted maintenance tasks, provided technical support for examinations, and trained students in lighting, sound, and stage management. Additionally, I contributed to costume alterations and creations, attended department meetings, and assisted with various extracurricular activities.
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Skills
  • Creative Projects
  • Production/project Management
  • Stage Management
  • Set Design
  • Time Management
  • Efficent
  • Microsoft Office
  • Managing People
  • Paper Prototyping
  • Event Magagement
Education
    BACHELOR OF ARTS (HONOURS) IN THEATRE AND PERFORMANCE (Stage Management and Design)-
     - Johannesburg, South Africa
    Honours degree in Performance and visual arts, majoring in Stage Management, English Literature and Stage/Costume design.