Can a good user experience challenge the user?

A good user experience is often defined as a seamless, fluid experience. However, what if the user experience challenged the user's perspective? Engaging the user in a fun, interactive way but challenged their perspective of a subject matter.

I present the social impacts of technology and presented them through games. But, I'm not sure if I have created a good user expierience. Such as, Tipitap is an open-source tapping game that demonstrates manipulative tactics used in social media developed on javascript https://maielamin.com/tipitap and Misidentified is an open-source block game reflecting the lack of inclusiveness in datasets of AI systems developed on Javascript https://maielamin.com/misidentified.

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  • Really interesting question, my experience from working in communication is that people will connect with something more if they have been challenged and stuck with it. It's a fine line to get the right amount of challenge so people don't give up.

    It's also really important that people understand why they are being challeneged and what their motivation is to succeed. Example: are they learning new information? Are they beating a leader board etc.
  • LUV IT! Over the past year I've been thinking a lot about and researching my own project which deals with how human interactions have been (I feel irreversibly) altered since the introduction of social media not only socially but business to consumer interactions also, and whether or not "the good" outways "the bad". I feel you did a great job of picking a specific part of this issue to explore and managed to create an outcome that represents the issue well. I'm glad I'm not the only one who thinks about these things :) Congrats on an awesome project!

    Tuka Daniel

    P.S. The name TipTap is one of my favourite parts about the project, an ingeniuos bit of branding when you apply the context of the history behind it.

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