Looking for 3D modellers/riggers to join our game team making an oldschool-style futuristic FPS. Hobbyists or professionals welcome! Read on

About the team and project:
. Small team of friends (and friends-of-friends) of different backgrounds collaborating in our spare time, but we are struggling to find 3D artists and riggers in our network
. Our first project, so not currently in a position to pay. Plan is to divide profits after the game is completed and sold to players (but that goal is a long way away, so please only join if you will enjoy the ride there)
. Art style to be decided together with our animators once you join, but we want something stylised/not too realistic
. Gameplay similar to Goldeneye, Perfect Dark and Timesplitters
. Heavy stylistic and story influences from Hong Kong action cinema and sci-fi/cyberpunk media
. Most of us are based in and around London, but we welcome people from elsewhere too (happy to meet/work in person sometimes, but we mostly collaborate over Discord)

Your role:
. Receive concept art from our character designer or environmental concept artist (depending on if you want to do characters, environment or both) and bring them to life in 3D
. If you can rig, discuss with the animators about any rigging preferences
. No strict deadlines or timing expectations at the moment - we're quite laid back in this early stage. So you can let us know how much you expect you'd be able to contribute, and we can decide whether it's worth bringing an extra modeller/rigger on board to help you with the workload
. I am the game designer of the project, but anyone else is welcome to suggest design and story ideas if they wish, including you!

Please contact me for more info or to show your interest, and if you have any previous work to display, even better!

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