Ticket
Paid event
Time
 -  (BST)
Location
Zoom - London, United Kingdom

Organised by General Assembly

Have an idea on how to create or improve a mobile or web app, but been frustrated trying to communicate it to others?

Enter Sketch. Unlike the bloated tools it replaces (see: Photoshop, Illustrator), Sketch is a simple, powerful design tool made specifically for those who design for screens. It has captured the UI/UX design world by storm—designers worldwide, including at leading companies like Google and Facebook, have already made the switch.

Why should you, the non-designer, care? Sketch lets you express your product ideas visually, with very little work. You’ll be able to vividly share your concepts with potential customers, collaborators, and investors.

In this hands-on class, we will take you from knowing nothing about design to creating your first clickable prototype and loading it on your mobile phone within 2 hours. (PS: While this class doesn’t assume any design background, existing UX/UI designers who want to make the switch to Sketch are most welcome.)

If this class is recorded, students will be sent the recording link within 7 days after class completion by email. Students are encouraged to download and save any shared materials (worksheets, deck if applicable) during class for later reference as they are not be shared by email.

Takeaways
  • Simple prototyping methodology.
  • Basic prototyping with Sketch.
  • Sharing your ideas and creating a clickable wireframe with InVision.

While we won’t review the advanced techniques professional designers use to create pixel-perfect designs in Sketch (just not enough time, unfortunately!), the foundation we build in class will enable you to explore these topics on your own with confidence.

About the Instructor
Chris Anthony, Senior Art Director, Connelly Partners

Organisers

Attendees — 4

 -  (BST)
Sketch for Non-DesignersLondon, United Kingdom