At Roll7, we create exciting and critically acclaimed video games - including the BAFTA-winning OlliOlli franchise. Innovation, freedom, and a real sense of fun are at the heart of everything we do, from creating award-winning original IPs to the everyday business of running our unique distributed workplace set-up.
Being a distributed studio – the majority of our employees work from home nineteen days out of twenty - allows us to offer a high degree of freedom and autonomy to our motivated and creative staff. Everyone at Roll7 can work in a way that allows them to balance impressive workplace achievements with their own responsibilities at home.
Monthly meetups in our London office, combined with a robust online communication system, mean that we still retain all the positives of a welcoming and friendly office environment - without the downsides of a long and expensive commute. After all, most of us would rather be at home with our families and pets (or our game consoles) than crammed onto an overcrowded commuter train or stuck in traffic.
Please note: due to the current situation with COVID-19, these in-person meet ups are currently on hold until at least September 2020. We are replicating these meets online - once it is safe to do so, we will resume them in person.
We love to give every employee a chance to play and contribute to the games we make, we love giving people the freedom to pursue their own path to success, and we hate crunch.
Check out our website for a complete list of staff benefits and more details on our company culture.
Required Skills and Experience
Experience in AAA or AA, with at least 1 shipped title
A strong portfolio of 3D Level Design work, including written intentions behind each design, layout sketches and any other supporting documentation that support their designs.
Experience in creating levels for first and/or third person shooters
The ability to work independently on level designs
The ability to also work collaboratively with other disciplines and your lead/creative director when necessary
The ability to critically evaluate levels, work within in the intended limitations, and be open to feedback
Strong communication skills - explaining ideas clearly and the intention behind the design is important
Experience in level design pipelines and the ability to take a level from greybox to art ready
Can define and maintain their Level Design Toolset to achieve the required outcome.
Experience writing design documentation which is high quality, clear and understandable
Experience with Unity
Good presentation and communication skills
The ability to mentor others in the team
At Roll7, our team is at the heart of everything we do, and it matters to us that everyone feels comfortable and valued at work. We are an equal opportunities employer, and we have a keen commitment to fostering a diverse and inclusive environment where all of our employees are accepted and valued as part of the team. We hire based on talent and suitability for the role - regardless of race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.
As a #RaiseTheGame pledge partner, we are deeply committed to creating an inclusive work environment that actively encourages applications from diverse backgrounds and perspectives across BAME, LGBTQIA+ and Disabled applicants.
Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, and applications are welcome from all over the UK and EU so long as you can travel to London once every 6 weeks.