Arcanum

  • Jonathan Flynn
A atmospheric horror game completed for my university course at the NCCA which was completed with four other students (and two external musicians) over four months using Unreal Engine 4. Arcanum was envisioned and pitched by Robert Poncelet and approved by the unit leader for the assignment. We did not decide who was going to be in our groups so as to closely simulate the working practices of a commercial production, specifically working with people we may have no previous repertoire with. Our groups where decided by specifying the skills you are confident in and areas you want to focus on for this assignment in a pro-forma that was handed to the unit leader. Each group leader, or each person who pitched an idea, asks for certain skills people have to create their project, to which these people get randomly assigned to start production by the unit leader.

# of People
Myself
1 Programmer
3 Artists & Modelers
2 Music & Sound