I.S.M Sock Society

  • Lydia Hunt
Bringing an ‘ism’ from ideology to reality creates many opportunities for design. Taking an ‘ism’ from its fictional state to the real world generates public interest.
Unravelling the design within an ‘ism’ can be streamlined into three main parts:-
• recruitment strategy,
• incentives to join
• how one can progress
This results in a changed interaction with the world and full embodiment in that ‘ism’.
The I.S.M. was created on three fronts:-
The Sock Society, The International School of Management and The I.S.M.
The core belief being that civilization will collapse and gangs will take over. We created an undetectable system of secret networks, offline systems that are able to disperse information and a way to communicate to our community of people.
All ‘gangists’ benefit from localised knowledge and skill sharing workshops, the bigger picture is to spread worldwide with the intention to fortify the I.S.M to be the ultimate gang. This is a non-violent gang that thrives on secrecy and expands through the temptation of wearing yellow socks, one that has a constant sense of stabilization and empowerment.
3 Week Project at University.