The KAYMI Twenty Six is the name of the physical prototype.
It’s an interactive surface with a projector and a camera at the top. The projector will have to flood the area with white strong light to remove any destructive colors around. At the same time, it will project a letter with a missing part.
A 3D plastic rectangle shape, with rounded edges for easy handling, was created to fit into the missing part. It was inspired by the chameleon behaviors. A reptile that when it is calm it remain green and when it gets excited the color of its skin start to change. This piece will contain crystals that will react to the status of fitting the plastic shape on the letter. The top prototype will be made of rubber to allow the young learner feel the texture of the jumping crystals. 
The projector will reflect 4 red circles on the letter missing edges that will guide the learner where to place the final prototype. When the object is placed into the correct space, the group of colorful lights will be reflected out through the spaces of the crystals, indicating it is correct.
If the piece does not fit or the young learner is not placing it correctly then several things will happen. The inner crystals will start to shake to alert the young learner. The child will be able to touch the top side of the piece which is made of rubber to make the crystals touches the rubber while shaking. In addition to the auto-sleep mode that activates and then wakes up after a while with turning on the surface light and a white noise sound, whenever the child seems to be around but not engaging with the prototype.


Sahar Yousef

  • Message
  • Design Lecturer

Project Tags

  • Tangible
  • autism
  • interaction design
  • interactive
  • design
  • user experience
  • children
  • alphabet
  • Prototyping
  • Digital