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'Standby: Reality is Redundant' Exhibition

The exhibition environment ‘Standby’ uses the designer as the case study in seeking to question whether the digital era has led us to become passive consumers, disconnected from the world around us.
In contrasting physical and digital mediums by utilising projection mapping and print to create an experiential design environment, the work showcases the distorted view social media presents and its ability to make its users cognitively “switch off ” whilst using it.

Credits

Florence Wilson

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  • Multi-disciplinary graphic designer
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Project Tags

  • Graphic Design
  • Sculpture
  • Publication
  • Projection mapping

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