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Tangibles Worlds

Tangibles Worlds is an experiment that seeks to combine virtual reality, which is immaterial and digital, with touch, which is the sense that allows us to get closer to things.
In a virtual reality experience, how to provide a more tangible VR experience? Is it possible to interact with the virtual universe in some other way rather than only employing (handling) the controllers provided?
Tangibles Worlds is an experiment that offers an experience of sensory immersion. The combination of visual, sound and touch leads the user beyond a simple observation, but create the feeling of a full immersion in a parallel universe. We intervene in this new universe by touching it. The tactile experience is fundamental because becomes the catalyst, that change all the facets of the virtual reality in which the user's placed. What we perceive from the outside, doesn’t represent what we live inside the virtual world.
My research aims to make sure that the user doesn't limit himself by simply observing the virtual universe, but interacts with the material within and become attentive of the feedback through his sensations and feelings that come by touching these textures.
The installation is composed of three different boxes. Each box contains an IR distance sensor, which detects when a hand is inserted and display the virtual world attributed to the box. This new virtual world surrounds the user. A sensor is placed on each wall within the boxes, this sensor recognizes the hand and activates an animation inside the virtual world. I tried to map the sensors in the virtual universe so that a little clue is given to the user and will lead him to trigger the animations. The entire tactile and visual experience is automatically controlled in the Oculus Rift.
My experiment involves the use of three IR distance sensors, four flex sensors, four capacitive metallic wire, one motion sensor, one LED, four photocell sensors and one Oculus Rift.

Project Tags

  • VR
  • 3D
  • arduino
  • fabrication
  • Virtual Reality
  • installation
  • Coding
  • unity

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