Convinced by the potential of developing rough texture in product design, this raises the question of is it possible to start an object by his texture? This introduces an unusual approach which began by analysing the textures of existing surfaces and objects.This initial analysis identified where texture comes from, how it's made, natural or artificial origins, desired or unwanted, and in result opened different ways of investigation :
- conserve the natural roughness of a material, by adapting the fabrication processes ( why not the rough? / Shagreen )
- preserve the roughness involuntary made during the fabrication of an object and usually removed throughout the finishing touches.
- transfer a currently functional roughness, by keeping the fabrication processes and the material, but transfer it to a new field of application. (Why not the rough/ abrasive)
This research gave birth to two tactile objects, and a collection of models. These creations demonstrate the potential of an object when thinking to its texture, and show how it can increase sensations and elevate the experience of everyday life.