From London, based in Melbourne (Oct 2019) **Any creatives in Melbourne - message for collabs/meetups!** • Retouching portfolio available on request. • I started work as an Art Researcher in the gaming industry for Sony PlayStation, later moving into the museum sector as an environmental Graphic Designer. Throughout this time I've also been working as a freelance Photographic Retoucher in high-end fashion, still life, and architecture. I've recently graduated from Information Experience Design at the Royal College of Art where I was creating work around wild narratives / augmented ecology / anthrozoology.Locked Pro Plan feature
Working alongside a team of 3 to create exhibition graphics for clients such as the V&A, the British Museum, the National Trust, the British Library and many more. My roles include moodboarding through to artworking, communicating with clients, taking the projects to site and overseeing contractors.
Acting as a team leader in a digital design-based workshop. Helping students in my group to design and pitch an idea to industry leaders over a period of two weeks. Roles included critiquing projects and providing support, references and technical advice.
Worked for large clients and renowned photographers in a small studio to retouch images to an extremely high standard, mainly in fashion photography.
I have been working as a contractor at Sony Computer Entertainment Europe's London Studio on-and-off since 2011. I have been asked to work on three separate occasions, my longest contract was just under a year. My roles here have included helping build assets to be seen in-game, as a runner on video sets, researching and moodboarding for the artists, creating mockup objects for programmers, arranging audio and video files for SingStar's music library, etc. All roles have required great time-management and communication skills. I normally worked directly with the Art Manager.