Damir First is a Croatian tech entrepreneur and scholar. With a background in art history, sociology, anthropology, and tech, he combines literacy, understanding of human nature, storytelling, and science to imagine when the Singularity will arrive.
Into AR, AI, virtual worlds, spatial software, decentralized tech, the Metaverse.
Work history
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Chief Creative OfficerMatterless Studios
Hong KongFull Time
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Narrative DesignerMechanist Games
Xiamen, Fujian, ChinaFull Time
Key Responsibilities
Curating: Assisting Creative Director to bring their vision to life (design: story, characters, locations, NPCs, items)
Writing: Wrote 35000+ words for the Storyline of the Main Campaign, created characters for a 70+ character roster
Researching: History of Central Asia, translating AD's ideas into iconic, representative, and culturally appropriate assets: concept illustration, character mockups, character animation, location art, items and mini-games content
Editing: Maintaining the setting, expansion content, narrative themes, and dialogue throughout all the systems. I play the role of gatekeeper for all written work going into the game client
Evaluating: VO direction, selection, and feedback
Managerial Role
Outsourcing: In charge of art-related deliverables created by a global team in several time zones. This includes character design, story arc design, VO direction, editing, QA, and payment/accounting.
Training: I provide weekly training sessions for the translator and research staff on best software usage, research procedure, translation standards, and nurturing a highly desirable taste about game design and video game art
Key Performance
Created 20+ collectible characters from a 70+ character roster
Wrote 35 000+ words for the storyline of the Main Campaign, 15 chapters localized and modified for the international market
Created 6 game locations from 20+ locations including 2D mockup templates for the 3D artists
Skills
- Narrative Design
- Project Conception
- Game Development
- Creative Briefing