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American transplant living in London by the idea: everyone should know everyone. I’ll talk to strangers about black coffee, IPAs, and (good) music. Visual designer turned UX. Part-time street-photographer, part-time community builder, and a full-time cycler. Looking for good people doing great work who're getting their hands dirty delivering projects from concept to execution.Locked Pro Plan feature
- Supporting the lead instructor in a user experience immersive course of 17 professionals looking to become UX designers. - Mentoring students, facilitating workshops and discussions, and providing insight into the UX process and varies design software.
- Spearheaded Fishbowl UK's marketing program (worked with a small team tasked with adapting Fishbowl's US success within the UK + European Market). - Strengthened Fishbowl + OpenTable Europe's business partnership (including: training OpenTable's field reps, identifying & troubleshooting IT issues between systems, liaising between higher ranking executives, and more). - Continued all responsibilities included within the 'Senior Email & Social Media Specialist' role.
- Develop a focused expertise in Cross Promotional Marketing & Integrated Marketing Campaigns and serve as go-to team member on subject matter. - Research and share social best practices based on trends, data and insights to help team simplify work and maximize effectiveness. - Serve as mentor to new hires by training and educating them on various aspects of position. - Participate in identifying, interviewing and selecting potential candidates for open positions. - Continue to uphold responsibilities of Email and Social Media Marketing Manager position with a personal client load of 30+.
General Assembly teaches core skills that make up the entire user experience design process. From research and ideation to prototyping and testing, their experience design training helps solve design problems using proven skills and methods. [User Research] Understand how users interact with products through methods like interviewing, observation, and testing. [Interaction & Interface Design] Define the way digital products interact with users in order to make them simple, user-friendly, and beautiful. [Prototyping & Testing] Create interactive prototypes to test designs and ideas in front of real users. Iterate and evolve your concepts into a digital product. [Working with Teams & Clients] Collaborate with fellow designers, stakeholders, clients, and real users to solve design problems and create real products.