David Montero

Interaction Designer, Creative Technologist

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  • LocationAmsterdam, Netherlands

Projects

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About me

 

Interaction Designer and Creative Technologist with MSc in Computer Engineering and MA in Interaction Design. Creative and visionary, passionate for the human side of computing and a strong advocate of User-Centred Design. Experienced working in multicultural and multidisciplinary environments and global teams.

Skills

 

  • User Experience Design
  • Mobile
  • NET
  • CSS
  • Information Architecture
  • Microsoft Visual Studio
  • Perl
  • Python
  • Unix
  • Interactive Design
  • User Experience
  • Final Cut Pro
  • Illustrator
  • Visual Studio
  • Lightroom

Work history

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Currently

Mobile UX Architect & Creative Developer

About My Brain

Jan 2013
  • Volunteer Job – Ideating, designing and developing a game for iOS and Android platforms as part of the Brain Art Exhibition taking place on Spring 2012. Responsible of the game’s UX with another team member and developing with another 5. A multidisciplinary team of 9 creatives in total, all of us involved in the ideation and concept phase

Education

2010

MA in Interaction Design Electronic Arts

University of Sydney

Dec 2009 - Dec 2010
  • ?Featured in the 2011’s Honour Roll published in the Sydney Morning Herald as ?placed on the Dean’s List of Excellence in Academic Performance Led a multidisciplinary team of three members on a project involving the ideation and full design of a web service and mobile app. Following a user-centred design process for the full project cycle. The project included: user and market research, competitor analysis and identification of business potential, contextual enquiries, affinity diagrams, creation of personas, wireframes, use scenarios storyboards and wireflows, low fidelity mockups and high fidelity prototypes, iterative usability testing and refining. Our group achieved the highest grade (HD) ?Physical Computing Project (named dOh) featured in Engadget, Razorfish and ?TecMundo technology blogs

2005

Monbukagakusho Research Scholarship on HCI

Tokyo University

Dec 2003 - Dec 2005
  • Research topic: Affective Computing in ICALL (Intelligent Computer Agents for Language Learning). The research project consisted on identifying behavioral and physical factors to determine the attention state of the user during an eLearning session by combining skin conductivity sensors, eye tracking and mouse movement patterns; the system would then adapt the training contents to achieve an engaging experience

2003

MS in Computer Engineering

Universidad Politecnica de Madrid

Dec 1994 - Dec 2003
  • Graduation Thesis: eLabs, Remote Labs’ Development Platform. Unattended and self-sustained HW and SW infrastructure for eLearning. ?

Awards

2011

Placed on the Dean's List of Excellence in Academic Performance

  • Academic Award received at the completion of my Master in Interaction Design & Electronic Arts at the University of Sydney