Work history
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Cloth AnimatorThe New Face
- New York, United StatesFull Time
I led the creation of game-ready garments and avatars for interactive virtual showrooms and rendered films, utilizing CLO 3D, Marvelous Designer, ZBrush, Autodesk Maya, Unreal Engine, and Substance Painter. My responsibilities included designing, animating, and texturing virtual garments, as well as managing and optimizing them across production pipelines. I collaborated with clients and coordinated freelance artists for specialized tasks, and also created promotional images and content rendered in Unreal Engine.
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Garment Asset ManagerVysical
- New York, United StatesPart Time
I created virtual replicas of physical garments from Dior and Burberry in CLO 3D, rendering garment images using Unreal Engine and Arnold for Maya. I also designed materials in Adobe Substance Sampler and Painter, ensuring they closely matched real-world fabrics for realistic representation.
Skills
- Digital Deisgner
- Fashion Design
- Animation
- 3D Rendering
- Pattern Design
- Asset Creation
- Clothing Construction
Education
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Bachelor's DegreeUniversity of Missouri
- Columbia, United States
I hold two Bachelor’s degrees in Political Science and International Studies, where I gained expertise in global affairs, political theory, and international relations. My academic experience sharpened my research, analytical, and communication skills.