Elizabeth Downey
Available

Elizabeth Downey

3D DesignerNew York, United States
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Elizabeth Downey
Available

Elizabeth Downey

3D DesignerNew York, United States
About me
I'm a designer specializing in garment construction, textiles, and pattern-making. I create and optimize virtual garments for real-time, interactive experiences.
Projects
  • The New Face Interactive Showroom for NVIDIA Omniverse
    The New Face Interactive Showroom for NVIDIA OmniversePixel streamed interactive showroom rendered in Unreal Engine and hosted on NVIDIA's servers to showcase their Graphics Delivery Network
  • MCM X Harper Collective
    MCM X Harper CollectiveGarment Design for Puffer Jacket for Harper Collective X MCM Fashion Film
  • Holly Herndon - Jolene feat. Holly +
    Holly Herndon - Jolene feat. Holly +A music video featuring the artist's digital avatar, animated using motion capture. I designed the avatar's jumpsuit, based on an piece worn by Dolly Parton
  • Dominique Castelano - Personal Mythologies
    Dominique Castelano - Personal MythologiesPromotional materials for Dominique Castelano's Personal Mythologies exhibit, supported by grants from NYC Cultural Affairs, the New York Council on the Arts, and the Lower Manhattan Cultural Council.
  • New Balance X Coco Virtual Showroom
    New Balance X Coco Virtual ShowroomInteractive showroom for New Balance rendered in Unreal Engine.
  • Harper Collective X MCM Virtual Flagship Store
    Harper Collective X MCM Virtual Flagship StorePixel streamed interactive showroom rendered in Unreal Engine for Harper Collective X MCM. I created two animated looks for this experience, a men's and a women's linen suit.
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Work history
    T
    T
    Cloth AnimatorThe New Face
     - New York, United StatesFull Time
    I led the creation of game-ready garments and avatars for interactive virtual showrooms and rendered films, utilizing CLO 3D, Marvelous Designer, ZBrush, Autodesk Maya, Unreal Engine, and Substance Painter. My responsibilities included designing, animating, and texturing virtual garments, as well as managing and optimizing them across production pipelines. I collaborated with clients and coordinated freelance artists for specialized tasks, and also created promotional images and content rendered in Unreal Engine.
    V
    V
    Garment Asset ManagerVysical
     - New York, United StatesPart Time
    I created virtual replicas of physical garments from Dior and Burberry in CLO 3D, rendering garment images using Unreal Engine and Arnold for Maya. I also designed materials in Adobe Substance Sampler and Painter, ensuring they closely matched real-world fabrics for realistic representation.
Skills
  • Digital Deisgner
  • Fashion Design
  • Animation
  • 3D Rendering
  • Pattern Design
  • Asset Creation
  • Clothing Construction
Education
    U
    U
    Bachelor's DegreeUniversity of Missouri
     - Columbia, United States
    I hold two Bachelor’s degrees in Political Science and International Studies, where I gained expertise in global affairs, political theory, and international relations. My academic experience sharpened my research, analytical, and communication skills.