Jonathan Flynn

Jonathan Flynn

Shepperton, United Kingdom
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Jonathan Flynn

Jonathan Flynn

Shepperton, United Kingdom
About me
England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently a third year student at the NCCA, Bournemouth University studying BA (Hons) Computer Visualisation & Animation.
Projects
  • Ritu
    RituCreated in 24 hours for the Global Game Jam 2016 with the theme of “Ritual”. Ritu is an interactive meditational experience based around the concept of ‘constructing’, memorising and repeating your own individual rituals. This is done by drawing a trail at the end of each pathway and then repeating them at the base. The idea was to try and create a tranquil experience by making use of fluid controls, relaxing visuals, and atmospheric sound design. It was a great learning experience and challeng
  • A Fox's Tail
    A Fox's TailA 48 hour GameJam created for a competition with the theme of “Animal Warfare”. You follow the footsteps of a fox who decides to leave his comfortable den to explore the dense forest outside, coming across obstacles and enemies along his travels. The 2.5D platformer game was created using Unreal Engine 4 (UE4) with me as the sole programmer. In the time frame of 48 hours I managed to implement a fully functioning character that could double jump and crouch with a full range of blend animations.
  • Arcanum
    ArcanumA atmospheric horror game completed for my university course at the NCCA which was completed with four other students (and two external musicians) over four months using Unreal Engine 4. Arcanum was envisioned and pitched by Robert Poncelet and approved by the unit leader for the assignment. We did not decide who was going to be in our groups so as to closely simulate the working practices of a commercial production, specifically working with people we may have no previous repertoire with. Our groups where decided by specifying the skills you are confident in and areas you want to focus on for this assignment in a pro-forma that was handed to the unit leader. Each group leader, or each person who pitched an idea, asks for certain skills people have to create their project, to which these people get randomly assigned to start production by the unit leader. # of People Myself 1 Programmer 3 Artists & Modelers 2 Music & Sound
  • Saving Scuba Steve
    Saving Scuba SteveCreated in 8 hours for the EGX Rezzed 2016 Creative Assembly GameJam with the theme of “Flux” and diversifiers of “Liquid”, “Waves” and “Sound”. With this game we managed to position 2nd in the competition and were the only complete team of Students at the GameJam. In Saving Scuba Steve you play as two mermaids that are destined to protect Scuba Steve as he plunges down the dark ravine, seeking the pearl that lies at the bottom. As Steve travels down to the bottom he is attacked by hoards of Fish-Bombs that must be repelled by the Mermaid’s water waves so he can successfully reach the bottom. Saving Scuba Steve is best described in short as a twin stick, Pong-style shooter. # of People Myself 1 Programmer 3 Artists
  • UFO - Unidentified Floating Object
    UFO - Unidentified Floating ObjectA 48 hour GameJam created for a competition with the theme of UFO. You are a gorilla who must traverse the magical space river using his small boat, activating the quick time rocks as he goes. The longer you play the faster you become, making the game more challenging to get the highest score. If you miss a quick time rock or don’t activate them quick enough you begin to loose health and, if you miss enough, your life. This is Unidentified Floating Objects: where nothing makes sense and everything is real. # of People Myself 4 Artists 1 Musician & Sound Director
  • The Forager
    The ForagerThe Forager is a 2.5D puzzle platform game of a creature with botanical abilities that explores and traverses an infected forest. By exploiting the enchanted ways of the environment, the Forager must reach the heart of the forest, the Tree of Life, to unveil the reason behind this unexplained corruption. When conceptualising this project we were heavily influenced by the rich scenery and art of Ori and the Blind Forest, as well as the diverse puzzle elements of Trine. Our intentions when starting this project were to create an immersive and cohesive environment with unique and challenging game mechanics. # of People Myself 1 Artist
Work history
    Game Tester
     - 
    GBTN is VMC's exclusive, private community of thousands of beta testers, a global network that enables them to perform a range of testing on titles in a live-play situation, including stress, usability, connection, match-making, and client-customized performance checks. My job commonly involves playing games during stress tests to determine breaking points or safe usage limits, confirm intended specifications are being met, determine modes of failure (how exactly a system fails), and to test stable operation of a part or system outside standard usage The job requires me to: • Be focused and follow instructions in a timely manner. • Maintain professional behaviour at all times. • Give constructive, well formed comments and criticism when testing games. • Be amiable and responsive when necessary whilst testing a game.
    Assistant Graphics Designer
     - 
    Worked in a small busy team under pressure to meet deadlines. Worked to create and design Graphics as well as Signage for clients. I conversed with customers, encouraging sales as well as documenting transactions and requests in detail for specific jobs. I also had to pitch ideas and discuss the quality of designs, which allowed for an improved ability in conveying opinions to other people.
Skills
  • Programming
  • Animation
  • Design
  • Python
  • Rigging
  • Illustrator
  • Photoshop
  • 3D Modeling
  • Graphic Design
  • Autodesk Maya
  • Graphics
  • C++ Development
  • Technical Artist
  • Unreal Engine 4
  • PBR
Education
    Computer Visualisation and Animation
     - 
    This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation, digital special effects and computer game sectors to meet their needs. The course has a focus on the creative use of computer graphics and animation technology. The course content combines elements of traditional art disciplines, such as life drawing and cinematography, with elements taken from the computing and engineering disciplines, such as programming and applied maths. Students divide their time equally among computing and moving image studies. Thus, they become expert computer animators with good understanding of both the creative and the technical processes involved.
    Graphics Products, Mathematics, Computing
     - 
Awards
    2nd EGX Rezzed 2016 Creative Assembly Game Jam
    We created the game Saving Scuba Steve in 8 hours for the EGX Rezzed 2016 Creative Assembly Game Jam with the theme of