Do you really want to delete project The Forager?
Do you really want to hide project The Forager?
Do you really want to unhide project The Forager?
Do you really want to delete project A Fox's Tail?
Do you really want to hide project A Fox's Tail?
Do you really want to unhide project A Fox's Tail?
Do you really want to delete project UFO - Unidentified Floating Object?
Do you really want to hide project UFO - Unidentified Floating Object?
Do you really want to unhide project UFO - Unidentified Floating Object?
Do you really want to delete project Saving Scuba Steve?
Do you really want to hide project Saving Scuba Steve?
Do you really want to unhide project Saving Scuba Steve?
Do you really want to delete project Arcanum?
Do you really want to hide project Arcanum?
Do you really want to unhide project Arcanum?
England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently a third year student at the NCCA, Bournemouth University studying BA (Hons) Computer Visualisation & Animation.
GBTN is VMC's exclusive, private community of thousands of beta testers, a global network that enables them to perform a range of testing on titles in a live-play situation, including stress, usability, connection, match-making, and client-customized performance checks. My job commonly involves playing games during stress tests to determine breaking points or safe usage limits, confirm intended specifications are being met, determine modes of failure (how exactly a system fails), and to test stable operation of a part or system outside standard usage The job requires me to: • Be focused and follow instructions in a timely manner. • Maintain professional behaviour at all times. • Give constructive, well formed comments and criticism when testing games. • Be amiable and responsive when necessary whilst testing a game.
Worked in a small busy team under pressure to meet deadlines. Worked to create and design Graphics as well as Signage for clients. I conversed with customers, encouraging sales as well as documenting transactions and requests in detail for specific jobs. I also had to pitch ideas and discuss the quality of designs, which allowed for an improved ability in conveying opinions to other people.
This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation, digital special effects and computer game sectors to meet their needs. The course has a focus on the creative use of computer graphics and animation technology. The course content combines elements of traditional art disciplines, such as life drawing and cinematography, with elements taken from the computing and engineering disciplines, such as programming and applied maths. Students divide their time equally among computing and moving image studies. Thus, they become expert computer animators with good understanding of both the creative and the technical processes involved.
We created the game Saving Scuba Steve in 8 hours for the EGX Rezzed 2016 Creative Assembly Game Jam with the theme of