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I managed a team that grew from 5 to 20 artists, engineers and designers. My duties included creating and maintaining the definitions of the project with the game director, negotiating deadlines and budget, and tracking tasks with an agile approach to development. I also worked with external contractors for audio, economy design and art, and liaised with QA, marketing and PR. The game is currently in Open Beta.
I managed a team of 2 UI designers, working with the project owner, lead game designer and lead client developer to design new UI features. I took the design briefs, turned them into visual concepts and mockups, and briefed my UI team.
I did general UI design for the game, such as prototypes, mock ups, user testing, final assets and icons, as well as implementing the assets in the game engine. One of my main duties was to write and maintain the UI specifications, working closely with the QA team, documenting the guidelines of interface behavior and aesthetics.
BA in Graphic Design