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Responsibilities involving 3D still production and animation.
Working at the creative design center, or UXC section of Sony Mobile my responsibilities were producing a wide array of animations and 3D stills for global marketing and managing orders towards the sony visualization department
My years at Digifex as a Maya and 3D Generalist involved responsibilities such as organic or hard surface modelling, texturing real world objects or environments, animations, fluid and dynamic simulation, high end lightning and rendering. I worked closley with retouch artists to get the most out of the finished product. I worked with all sorts of artstyles and assignments for clients such as Subaru, Volvo, Oriflame, TePe, Sony Ericsson, SCA and many others
CGI, Maya, Animation