With over 13 years of experience as a 3D artist, I've honed my skills in creating stunning 3D props and assets for realistic, high-quality scenes, which includes modeling, shading, texturing and lighting, I've got a solid understanding of the 3D production process. I also have experience in the prop creation workflow for games,
I'm skilled with tools like 3ds Max, Blender, Maya, ZBrush, VRay, Substance Painter, Substance Designer, Nuke, Houdini, Unreal Engine, and Unity. But it's not just about the technical skills - I'm a team player who's also self-motivated and focused on delivering top-notch results within deadlines.
Given my 12+ years at Ralph Richter Photography I am very familiar with many different parts of the production pipeline. While I love all kinds of different art styles from stylized to realism I have more experience in the latter.
I highly value working with peers and the sharing of ideas. I am a dedicated worker who is focused on getting the job done in the highest possible quality to meet the deadline.
Portfolio: https://www.artstation.com/mokiki
Projects
- Waiting for the rain to stopPersonal project that started after visiting a local Japanese temple. Was a nice change of pace to add work on something character related and incorporate houdini for it's grooming tools and procedural modeling capabilities instead of the usual simulations and particle effects I do. Software Used: Modeling done in 3ds max and Blender Sculpting: Zbrush Textures done in Substance 3D Painter RainVFX, Procedural models (Rope elements) Character Groom done in Houdini Rendered in 3ds max with VRay
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Work history
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3D Game Prop / Environment ArtistRho Labyrinths
- Düsseldorf, GermanyFreelance
Created various game props and environment assets for the as of yet unreleased video game "Mars Vice".
Helped with various model integrations into Unity and establishing workflows.
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Lead CG ArtistRalph Richter Photography
- Düsseldorf, GermanyFull Time
Responsible for everything cg related. From Props to Environments to vfx and everything that entails. Modeling / Shading / Lighting Rendering / Post
Skills
- 3D Modeling
- Substance Painter
- 3ds Max
- Blender 3D
- Lighting
- Texturing
- 3D Rendering
- Vray Renderer
- Maya