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Rachel is a product designer with an interest in design research, concept development and prototyping. Whilst being an independent freelancer, she also works collaboratively within team scenarios and client centred design. She is able to develop concepts in 2D and 3D, based on research using creative software and technologies. Recent projects by Rachel include a controller to help develop fine motor skills in children and a set of coasters to encourage fathers to read to their children.
After meeting the company at the Toy Fair 2015, I was approached to create a point of sale display stand to hold the game Accentuate. I came up with concepts, developed them and created a final design that fit with with the branding for the game. Inside the top part of the display are graphics demonstrating how to play the game. This is then accompanied by the shelf underneath which houses an open copy of the game, allowing customers to ‘try before they buy’. http://www.toysnplaythings.co.uk/news/latest_news_2/accentuate_unveils_new_branded_fsdu.aspx?dm_i=GSU%2C3AKM0%2C9AHKTZ%2CBSD7H%2C1
As an intern for FWRP I was able to learn about client work. I attended meetings with clients and a colleague, mostly from primary schools, and assisted in designing the space and what play equipment would be most beneficial for the children's development through play. When assigned a space to design on my own I was able to work efficiently and please the client. FWRP builds all of their products as well as designing them. As part of my role I helped to cut, sand and put together sheds, and outside play equipment. By the end of the two months I had become a valued member of the team.