Ryan Harrison

Motion Editor

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  • LocationLondon, United Kingdom

Projects

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About me

 

I have worked on cinematics for various AAA games during my time as a motion capture artist. Utilizing my four years of experience, I have been able to create the fully polished character animations inside MotionBuilder and Maya. At times, I am required to work more quickly and am also capable of editing to first-pass quickly and efficiently. To assist the pipeline and other animators, I have also built a variety of tools using Python, MEL and HSL scripting languages that have the ability to save user presets, automate repetitive tasks and clean motion capture data among many other things. In my freelance work, I have also directed/ created motion graphics commercials for clients using After Effects and Adobe Premiere.

Skills

 

  • 3D Computer Animation
  • Film
  • Art Photography
  • Commercial Photography
  • Picture Editing
  • Music Videos
  • TV Film Commercial
  • Fine Art
  • Animation
  • Object Animation
  • After Effects
  • Illustrator
  • Maya
  • Office
  • Photoshop

Work history

Currently

Motion Editor

The Imaginarium Studios

May 2015
  • • Animated to final quality, cinematic animations for AAA titles, movies and music videos. • Tracking and editing to first pass, quickly and efficiently when required. • I have built advanced tools to assist the pipeline for motion capture data in Vicon Blade and MotionBuilder.

2015

QA Tester

Rockstar Games

Jan 2014 - Jun 2015
  • Tested Rockstar's newest games with a large team of testers.

2015

Animator & Technical Artist

Freelance

May 2013 - Jun 2015
  • • Animated 3D and 2D characters using motion capture and hand-keyed animation. • Created fully scripted character rigs for Maya and designed a pipeline motion capture. • Created short animated videos for clients such as Flex-IT, Co-op and Epix Media.

2013

Motion Capture Artist

Audiomotion Studios

Jun 2012 - Jul 2013
  • • Responsible for cleaning and retargeting motion capture data to a large variety of client rigs. • Conducted R&D tests for facial tracking software and full body motion capture for the most accurate performance capture. • Developed tools for Maya, MotionBuilder and Vicon Blade using Python, MEL and HSL scripting.

Education

2012

Computer Animation

Teesside University

Aug 2009 - Jul 2012
  • 2:1 (BA Hons) Computer Animation