Valerio Viperino

Creative Technologist

Level
Mid Level
Location
London, United Kingdom
Availability
Locked Pro Plan feature
Professions
-

Projects

About me

Hi, I’m Valerio Viperino, a 28 years old developer currently based in London. My background is in 3D graphics and computational art. I see code as a way of expressing thoughts, feelings, and ideas. That’s why I try to get myself comfortable with different frameworks and technologies: in the end they’re just tools - and the more you know the easier is to pick the right one for the job. I’m not an expert in anything - I believe it’s impossible to be nowadays. I’m quite confident in Python and I’ve got extensive experience with drawing frameworks such as Openframeworks, Processing and libraries like ThreeJS.

Locked Pro Plan feature

Skills

  • 3D Computer Animation
  • Stop Motion
  • Visual Arts
  • Compositing
  • Animation
  • Javascript
  • After Effects
  • Photoshop
  • Processing
  • Creative Coding
  • Openframeworks
  • Texturing and UV Mapping
  • Arduino Programming
  • Raspberry PI
  • Programming Python

Companies I’ve worked with

  • Framestore

    Framestore

    • Animation
  • F

    Freelancer

    • Film
  • F

    Frame by Frame

    • r

      rainbow CGI

      Work history

      Currently

      Pipeline TD

      Framestore

      Oct 2019
      • London, United Kingdom
      • Full Time
      • I work as a Pipeline Technical Director for IA, the division of Framestore that covers a wide range of disciplines, from high end advertising to cutting edge immersive projects and long-form TV programmes. I'm writing tools and libraries to simplify the color workflow of our tv shows (using OpenColorIO), maintaining the existing pipeline tools (mostly revolving around the Nuke & Houdini) and providing daily technical support to artists/coordinators/producers

      2019

      Software Developere / Pipeline TD

      Frame by Frame

      Dec 2018 - Sep 2019
      • Rome, Italy
      • Full Time
      • My role was to better integrate ftrack's logic into the core pipeline of the studio, developing custom software solutions for a more streamlined publishing and review workflow of the vfx assets. I also developed tools to speed up and automate the job of the artists and provide support with the technical issues that occur within Maya or Nuke packages. TV Shows: 1994 (Sky), My Brilliant Friend 2 (HBO) (Python, PySide2, Nuke API, Deadline API, Maya API).

      2017

      Software Developer

      Freelancer

      Sep 2015 - Aug 2017
      • Italy
      • Freelance

      2014

      3D Generalist

      rainbow CGI

      Jul 2013 - Mar 2014
      • Rome, Italy
      • Full Time
      • 3D generalist (look dev, texturing, modeling, lighting)

      Education

      2018

      Oct 2017 - Oct 2018
      • London, United Kingdom
      • Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

      2016

      Open and Big Data Visualization

      RUFA - Rome University of Fine Arts

      Oct 2016 - Dec 2016
      • Rome, Italy
      • A short course hosted at RUFA with Alessio Dragoni (data scientist/software engineer) and Enrico Parisio (graphic designer) to explore the world of communication design, it's new frontiers and how to make insightful Data Visualizations knowing all the tools of the job.