Valerio Viperino

Creative Technologist

Mid Level
London, United Kingdom
Locked Pro Plan feature


About me

Hi, I’m Valerio Viperino, a 28 years old developer currently based in London. My background is in 3D graphics and computational art. I see code as a way of expressing thoughts, feelings, and ideas. That’s why I try to get myself comfortable with different frameworks and technologies: in the end they’re just tools - and the more you know the easier is to pick the right one for the job. I’m not an expert in anything - I believe it’s impossible to be nowadays. I’m quite confident in Python and I’ve got extensive experience with drawing frameworks such as Openframeworks, Processing and libraries like ThreeJS.

Locked Pro Plan feature


  • 3D Computer Animation
  • Stop Motion
  • Visual Arts
  • Compositing
  • Animation
  • Javascript
  • After Effects
  • Photoshop
  • Processing
  • Creative Coding
  • Openframeworks
  • Texturing and UV Mapping
  • Arduino Programming
  • Raspberry PI
  • Programming Python

Companies I’ve worked with

  • Framestore


    • Animation
  • F


    • Film
  • F

    Frame by Frame

    • r

      rainbow CGI

      Work history


      Pipeline TD


      Oct 2019
      • London, United Kingdom
      • Full Time
      • I work as a Pipeline Technical Director for IA, the division of Framestore that covers a wide range of disciplines, from high end advertising to cutting edge immersive projects and long-form TV programmes. I'm writing tools and libraries to simplify the color workflow of our tv shows (using OpenColorIO), maintaining the existing pipeline tools (mostly revolving around the Nuke & Houdini) and providing daily technical support to artists/coordinators/producers


      Software Developere / Pipeline TD

      Frame by Frame

      Dec 2018 - Sep 2019
      • Rome, Italy
      • Full Time
      • My role was to better integrate ftrack's logic into the core pipeline of the studio, developing custom software solutions for a more streamlined publishing and review workflow of the vfx assets. I also developed tools to speed up and automate the job of the artists and provide support with the technical issues that occur within Maya or Nuke packages. TV Shows: 1994 (Sky), My Brilliant Friend 2 (HBO) (Python, PySide2, Nuke API, Deadline API, Maya API).


      Software Developer


      Sep 2015 - Aug 2017
      • Italy
      • Freelance


      3D Generalist

      rainbow CGI

      Jul 2013 - Mar 2014
      • Rome, Italy
      • Full Time
      • 3D generalist (look dev, texturing, modeling, lighting)



      Oct 2017 - Oct 2018
      • London, United Kingdom
      • Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.


      Open and Big Data Visualization

      RUFA - Rome University of Fine Arts

      Oct 2016 - Dec 2016
      • Rome, Italy
      • A short course hosted at RUFA with Alessio Dragoni (data scientist/software engineer) and Enrico Parisio (graphic designer) to explore the world of communication design, it's new frontiers and how to make insightful Data Visualizations knowing all the tools of the job.