Valerio Viperino

Valerio Viperino

Creative TechnologistLondon, United Kingdom
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Valerio Viperino

Valerio Viperino

Creative TechnologistLondon, United Kingdom
About me
Hi, I’m Valerio Viperino, a 28 years old developer currently based in London. My background is in 3D graphics and computational art. I see code as a way of expressing thoughts, feelings, and ideas. That’s why I try to get myself comfortable with different frameworks and technologies: in the end they’re just tools - and the more you know the easier is to pick the right one for the job. I’m not an expert in anything - I believe it’s impossible to be nowadays. I’m quite confident in Python and I’ve got extensive experience with drawing frameworks such as Openframeworks, Processing and libraries like ThreeJS.
Projects
  • NAGEL AV - Realtime music visuals
    NAGEL AV - Realtime music visualsI coded and created the content for the realtime videomapped visuals for the Nagel band (cello, electronics) that were performed in an exclusive live set at Interzona, Verona (Italy).
  • Reel 2019
    Reel 2019A collections of my creative coding studies of the last years
Work history
    Framestore logo
    Framestore logo
    Pipeline TDFramestore
    London, United KingdomFull Time
    I work as a Pipeline Technical Director for IA, the division of Framestore that covers a wide range of disciplines, from high end advertising to cutting edge immersive projects and long-form TV programmes. I'm writing tools and libraries to simplify the color workflow of our tv shows (using OpenColorIO), maintaining the existing pipeline tools (mostly revolving around the Nuke & Houdini) and providing daily technical support to artists/coordinators/producers
    F
    F
    Software Developere / Pipeline TDFrame by Frame
     - Rome, ItalyFull Time
    My role was to better integrate ftrack's logic into the core pipeline of the studio, developing custom software solutions for a more streamlined publishing and review workflow of the vfx assets. I also developed tools to speed up and automate the job of the artists and provide support with the technical issues that occur within Maya or Nuke packages. TV Shows: 1994 (Sky), My Brilliant Friend 2 (HBO) (Python, PySide2, Nuke API, Deadline API, Maya API).
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Skills
  • 3D Computer Animation
  • Stop Motion
  • Visual Arts
  • Compositing
  • Animation
  • Javascript
  • After Effects
  • Photoshop
  • Processing
  • Creative Coding
  • Openframeworks
  • Texturing and UV Mapping
  • Arduino Programming
  • Raspberry PI
  • Programming Python
Education
    Goldsmiths, University of London logo
    Goldsmiths, University of London logo
    Computational ArtsGoldsmiths, University of London
     - London, United Kingdom
    Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.
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    R
    Open and Big Data VisualizationRUFA - Rome University of Fine Arts
     - Rome, Italy
    A short course hosted at RUFA with Alessio Dragoni (data scientist/software engineer) and Enrico Parisio (graphic designer) to explore the world of communication design, it's new frontiers and how to make insightful Data Visualizations knowing all the tools of the job.