Will Taylor


  • LevelMid Level
  • LocationBristol, United Kingdom
  • AvailabilityLocked Pro Plan feature
  • ProfessionsSound Designer - Sound Engineer - Sound Editor

Projects credited in

  • Guitar Hero Live
    Sean McNulty
    UI & Motion Designer
    Will Taylor
    Gordon Bibby
    Photographer, journalist, actor


  • Logic Pro
  • Music
  • Adobe Audition
  • Audacity
  • Transcription
  • Audio Editing
  • Audio Production
  • Sound Design
  • Audio Engineering
  • Microsoft Office

People I’ve worked with

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Companies I’ve worked with

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  • S

    Self Employed

    • H

      Heavy Entertainment

      • F

        FreeStyle Games, Activision

        • A

          A2i Transcription Services

          Work history


          Mar 2017
          • Bristol, United Kingdom
          • Full Time
          • - Transcribe documents into alternative formats for visually-impaired end users. - Audio: recording, editing and production of spoken-word audio documents and audiobooks - Braille: formatting, translation and production of raised-dot Braille documents - Large Print: adaptation of documents into highly accessible large print format. - Handling customer requests, building client relationships, producing quotes and invoicing


          Audio Editor

          Self Employed

          Oct 2012
          • Bristol, United Kingdom
          • Freelance
          • - Remote editing of audiobook projects for various voice artists, via Audible's ACX platform. - Edited all spoken-word audio for Digbeth Speaks, a Heritage Lottery funded oral history project and exhibition.


          Feb 2015 - May 2016
          • Royal Leamington Spa, United Kingdom
          • Full Time
          • - Responsible for creating MIDI-based gameplay assets for BAFTA-nominated AAA title Guitar Hero Live. - Vocal mark-up design: producing detailed MIDI transcription of vocal melody for each track, sourcing and editing lyrical content, synchronising MIDI and lyric assets, and thorough in-game testing. - Guitar mark-up design: mapping guitar parts of each track to the guitar controller's button configuration, prioritising both fun and musical accuracy. - Collaborating with other designers though peer review loop to optimise mark-up for accuracy and playability. - File/revision management using Perforce. Task/pipeline management using Hansoft.


          Production Assistant

          Heavy Entertainment

          Jan 2011 - Aug 2012
          • London, United Kingdom
          • Internship
          • - Audio editing - edited spoken-word audio for several high-profile audiobook and audio-drama projects for clients such as Penguin and Games Workshop. Delivering work to tight deadlines. - Studio management - assisted with management of studio schedule; managed outsourcing of quality control; prepared and delivered scripts for voice talent and quality control; meet and greet to clients, talent and guests, studio organisation and upkeep; general administrative duties. - QA for various mobile apps and audio books. - Part-time paid internship during university holidays.



          BA Music Production & Technology (1st Class Honours)

          Cardiff Metropolitan University

          Sep 2010
          • Cardiff, United Kingdom