Through the 12+ years of experience, having successfully managed the life cycles of 17 video game projects on multiple platforms within the creative software development industry, I am confident to meet expectations on quality, delivery and excellent management practices. Having owned the pipeline and delivery processes for various disciplines within the wider team and company during the PlayStation days, my experience covers a wide range from managing communications, scheduling, asset deliveries (in-game, marketing, PR), budgeting, risk assessment, resource management and more. I work well under pressure and within a team, but also independently where needed. My strengths lie in organisation, visibility, communication, facilitation, problem solving and positivity. I am passionate about creativity and also believe strongly in the well-being of the team to encourage best efforts throughout. I am hungry for new challenges in an even more innovative and creative environment to take on new challenges, learn and grow further in this digital revolution. I believe I can contribute my passion and enthusiasm for creativity and technology.
London Studio Development • Scrum master, conducting team stand ups to set up daily objectives. • Management and ownership of agile content development including scheduling, resource management, user testing, QA testing and day-to-day problem solving for different disciplines within the team of up to 40 people. • Facilitate better visibility within the team and manage necessary communications between disciplines to resolve various issues within the boundaries of quality, schedule and budget. • Manage content, scheduling, decisions and communications between other internal teams as well as outsourcers involved in the project. • Have an overall understanding of all parts of development through all the milestones in order to foresee, surface and assess development risks. • Report progress and possible risks to management to ensure the product remains within the business expectations. • Manage the approvals of annual leave and general well-being of the entire team, including social events. • Demoing of title at various PR events and conferences. International Software Development • Managed EU content development from concept through to release and post-launch, including scheduling, localisation and quality assurance of multiple Japanese and US developed titles in varying phases of development simultaneously. • Managed feedback and evaluation of titles during the early stages of development to secure EU release from cultural, marketing and development points of view. • Managed various requirements from other internal teams ranging from marketing, PR, legal, online, operations and sales teams. • Managed EU and US localisation of up to 14 languages simultaneously, including the ownership of EU audio recordings. • Evangelised the localisation asset management system to Japan studio, as well as assisting in the set up and training of the system. • Demoing of responsible products at various PR events and conferences.
• Managed launch and post-launch process of the Japanese site, including scheduling, budgeting, localisation, recruitment and retention, community management and quality assurance. • Trained and set up processes for freelancer management and workflow, localisation, quality assurance and cost awareness within the wider company. • Mentored and reviewed performance of new staff within a rapidly expanding, young team, assisting them in settling in and setting up objectives through their first 3-6 months. • Researched and aided in the development of the Japanese market for the online poker industry.
As per job description for International Software Development in most recent employment.
• Managed licensing out of all titles developed in SCEE to Japan, US, Korea, China and the South East Asian territories. Responsibilities included the securing of publishers in various territories and managing communication of development and publishing process between licensee and the licensor.
• Managed communication between Eidos Japan, UK and US within the External Development team. Coordinated and assisted in all aspects of development and publishing when launching titles in Japan.
• Tested the quality and localisation of titles, mainly for titles launched in Japan. Coordinated various testing, translation and evaluation requirements within the team and translated in-game text where necessary.