2D Android Game - Angry Santa

  • Nicola Guzowska

Overview

I created a 2D game that is engaging and fun to play. The purpose of the 'Angry Santa' is to be a time-killer.
Adobe Illustrator, After Effects and Unity helped me in creating the character, illustrations and motion.
You can download 'Angry Santa' on Android device here.
DATE June 2018 - July 2018 ROLE Creator, researcher
A short video of the game is presented below.

Why? - Goals and vision

How did the concept of Angry Santa evolve?
One of my goals for 2018 was to create a game and release it on Android. 
I was supposed to work on the game with my friend, but the full-time job didn't allow him to find enough time. 
I decided to finally cross out the goal from my list and work on it on my own. 
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While living in London, one spends a lot of time in the tube - without an internet connection. I was looking around what people do during their underground journey - most of them play games and read books. This is where the concept for the game began. I decided to create a fun and engaging offline game to play. I wanted 'Angry Santa' to be a perfect game to play from 'station to station'.

Who is my audience?

I focused on kids 3+, as well as millennials, who travel using public transport. 

When and where? - needs and context

When: On the way to school, city centre, tube station, bus station.  Where: Public transport, home, waiting in the queue
One of the game objectives is to be a 'time-killer'. It is an excellent motive for giving the impression that our waiting time passed quickly.

What tools did I use?

I used Visual Studio to write code in C#, Adobe Illustrator to create characters and illustrations, After Effects to create motion and Unity to combine it all together and release on Android APK.

Santa Spritesheet:

Alien Game Character - Sketch & Illustration