Why? - Goals and vision
How did the concept of Angry Santa evolve?
One of my goals for 2018 was to create a game and release it on Android.
I was supposed to work on the game with my friend, but the full-time job didn't allow him to find enough time.
I decided to finally cross out the goal from my list and work on it on my own.
While living in London, one spends a lot of time in the tube - without an internet connection. I was looking around what people do during their underground journey - most of them play games and read books. This is where the concept for the game began. I decided to create a fun and engaging offline game to play. I wanted 'Angry Santa' to be a perfect game to play from 'station to station'.
Who is my audience?
I focused on kids 3+, as well as millennials, who travel using public transport.
When and where? - needs and context
When: On the way to school, city centre, tube station, bus station.
Where: Public transport, home, waiting in the queue
One of the game objectives is to be a 'time-killer'. It is an excellent motive for giving the impression that our waiting time passed quickly.
What tools did I use?
I used Visual Studio to write code in C#, Adobe Illustrator to create characters and illustrations, After Effects to create motion and Unity to combine it all together and release on Android APK.