On to the final stretch! Now that the rigging's done, I just had to create the final pieces to tie everything together. I created the worm and grass using XGen in Maya, which seemed daunting at first as I've never done any kind of hair/fur creation before, but I got there in the end. Once all of that was finished, it was onto lighting & rendering. That was probably my biggest challenge during this whole process, I'd never used Arnold as a render engine before so trying to understand the render settings compared to other render engines I've used previously was quite the task, but once I got my head around it all was well. Last thing to do was a little bit of post in Photoshop, then we came out with this as the final image!