Audio Maze

  • Elis Davies

The purpose of this project is to attempt to influence a players behavior while navigating a maze using sound design. Sounds will be used to influence the player in a subtle way, for example, by encouraging them to investigate a noise inside a small room, or in a more influential way by encouraging them to use a specific path through the maze. Players should begin to understand which sounds relate to danger and and which do not and therefore the sounds will assist the player to choose the appropriate paths to the exit whilst avoiding hazards.