I founded Bossa Studios, launched multiple successful games and have been growing it since 2010. Our biggest hits include Surgeon Simulator, I Am Bread and the BAFTA-winning Monstermind.
We are creatively-led and make games that stand on their own. Our games are either the best in their genre or brand new experiences that no-one has seen before and we make sure everything we create is held to those standards.
We share with one another, with everyone in the team, and with our players. We are open about what we do, why we do it, how we do it and we are unafraid of asking others for help. We recruit others into our work as equals and we work candidly with our partners. We also communicate clearly with our players, making them feel part of Bossa too.