“We need healthy, creative and resilient children who know how to maintain wellbeing and can manage stress, judge risks and embrace failure as part of the learning process. It’s essential that we find ways of engaging young people with their technologies in order to do this.”
Charlotte Berry, Assistant Head Teacher, The Billericay School
“When I’m in an argument I don’t feel right, I sometimes feel like I’m in a different planet, on a different world. When I did breathing I’d learnt in the game, I calmed down, came back to earth"
“Games tap into the most fundamental ways we learn and feel. They are an incredible way of reaching out to young people regardless of nationality and background – and, in as urgent and universal a field as mental health, this promises to equip countless players with a proven tool for transforming their own health and resilience.”
Tom Chatfield, author and technology theorist