Workshop
The Rose Theatre Trust started working with the SBI Research, Enterprise and Innovation team in May 2021 to help it refine its sound app concept.
Initial consultations with the SBI team led to a half-day collaborative meeting, where academics and those experienced in bringing history to life for the public spent a productive morning with the team from ACE IT (Accelerating the Creative Economy Through ImmersiveTechnologies) discussing how to design the sound walk app.
The event was split into segments. According to Clegg, these allowed for “fruitful, productive and illuminating discussion on a range of issued including mapping user personas and needs”.
The morning also addressed the user journey, including app discovery and touchpoints, onboarding, usability and accessibility, the opportunity for the addition of augmented reality (AR) technology and next steps for the development of a minimal viable product (MVP), essentially a software app fleshed out with enough features to be able to gather feedback for development.
Coming up with a clear roadmap
Martin Monov, a member of the SBI team involved in the project with the Trust, says the organisation of a sprint session allowed multiple stakeholders to participate and discuss the future of the app. “The result was being able to establish a clear roadmap, where different avenues of funding and longevity of the product were identified,” he says.
LSBU academic and ACE IT expert, Nadia Aziz designed and led the half-day “design thinking” workshop, to focus on personas and their journeys and what possible experiences might they expect from the sonic app.
“We were able to point out key questions towards a product strategy for augmented reality and sound experience. Initial concepts have been proposed that will help the trust to develop prototypes and also dive into some of the strategic challenges to be better prepared for fundraising,” says Aziz.
Deliverables
ACE IT took the discussions and produced a report, as a PowerPoint presentation, summarising the key themes and ideas that emerged for each segment, along with additional information on the next steps for the Trust to develop the app. These included additional sound mapping concepts and available platforms; MVP ideas and objectives; MVP evaluation and sprint sessions to consolidate MVP outcomes; engagement with stakeholders and sources of fundraising.
As a result, the Trust has been able to focus its ideas and achieved better clarity in the design of the MVP and to put in place the next steps towards developing it ready for consumer testing.
This, in part, relied on introducing Clegg and the team at the Rose Theatre Trust to similar projects in the field of augmented reality (AR), as well as outlining some low-cost digital toolkits they could use to prototype their ideas, which Adam Parkinson, from ACE IT was able to do. He says: “I had a great experience working with the Rose Theatre Trust. Their planned project is close to some of my research interests and working on this also pushed me to do further research into the world of mobile AR experiences.”