MA GAME ART - GROUP PROJECT Our brief was to create in 12 weeks an environment inspired by "Half-Life 2" running inside Unreal Engine 4. The outpost of the Resistance is set on the side of the Thames Docklands after the Combine's attacks, a breakthrough to access to the City of London overpowered by Combines. You can find a full breakdown on my Artstation: https://www.artstation.com/artwork/R3y9lr For the project, I was in charge of various responsibilities that consisted primarily of Foliages, Landscape Material, and General Procedural Textures. Also, the task of concept little traces of earth fauna and Xen Wildlife, in which I have tried to remain faithful to Half-Life 2's design. Credit to my very skilled teammates on this project. Check out: Will Brosch (https://www.artstation.com/billwrosch); Emma Philmore (https://www.artstation.com/emma_philmore); Emanuele Celli (https://www.artstation.com/emanuelecelli); Stephen Alexander (https://www.artstation.com/aesthetichazel)