Demo video for a mixed reality experience I created in collaboration with fashion designer Dylan Furness. The objective is to destruct real world walls to reveal a 3D environment (built in blender, inspired by Dylan's designs) and collect 6 pieces of rubble before fog fills the players vision. Upon completion, players were added to a raffle to win a bag designed by Dylan which is to be announced today! The game was created using blender and unity for the Meta Quest 3