We worked alongside the award winning digital healthcare agency emotive on an Oculus Rift project called 'Diabetes Voyager', utilising Xbox Kinect. Our main role was creation of the in-game 3D models, animation and lighting using Maya and Unity. The game allowed the user to travel inside the body of a diabetic patient, where they visited the heart, brain and vascular system, and faced key challenges related to diabetes management.
Oculus Rift provides great potential for new approaches to learning and understanding in the corporate event space, and in this particular instance, the management of diabetes.
300 delegates streamed onto the stand to experience the Voyager during the three-day conference, totalling 35 hours of captivating virtual reality existence and a lot of excited queuing.