A concept design depicting a violent queen ready to subdue her citizens. The player fills the shoes of this queen. The more corrupt and dangerous their ruling, the more they advance the game. However, a queen without subjects is just a girl in a big house, so they must not only fear you, but be scared enough to stay and do as you say. Which is where the core mechanics come in; What happens when a neighboring kindgom attacks? What ruler will you end up being, if you want to keep your kingdom?