50s Diner

  • George O'Keeffe
While the first project was an environment for mobile platforms, the second project is where things started to get really interesting. We were no longer restricted to the oldschool techniques, and learned new programs like ZBrush and Substance painter to add a whole new level of detail to our models.

The first project I did was very dark and grungy, and I really wanted to explore a new and different style of modelling and texturing. And so I decided to model a 1950s diner.

All the hero assets, like the jukebox, lights, chairs, vending machine etc were all modelled in Maya at first, and then sculpted in ZBrush. I then baked normal maps in Substance Painter, and textured them in Substance Painter also.

I focused primarily on the interior elements of the diner, but I intend on adding to the exterior when I finish my masters.

Tools Used: Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine 4

For more information on the process, as well as my art bible, please visit my blog: