George O'Keeffe

George O'Keeffe

London, United Kingdom
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George O'Keeffe

George O'Keeffe

London, United Kingdom
About me
I am a video game art student, studying at Escape Studios in London
Projects
  • Hotel Morpheus
    Hotel MorpheusHotel Morpheus was the first project undertaken during my Masters in Game Art at Escape. This project was a real challenge for a few reasons. Firstly, it was my first time ever using Maya, or any 3D Modelling program (other than Google SketchUp). We were taught how to use the programs during the day, and spent the evenings putting what we learned into practice. Secondly, the environment was targeted towards mobile phones and tablets, so we were quite restricted in terms of polygons and texture
  • 50s Diner
    50s DinerWhile the first project was an environment for mobile platforms, the second project is where things started to get really interesting. We were no longer restricted to the oldschool techniques, and learned new programs like ZBrush and Substance painter to add a whole new level of detail to our models. The first project I did was very dark and grungy, and I really wanted to explore a new and different style of modelling and texturing. And so I decided to model a 1950s diner. All the hero assets, like the jukebox, lights, chairs, vending machine etc were all modelled in Maya at first, and then sculpted in ZBrush. I then baked normal maps in Substance Painter, and textured them in Substance Painter also. I focused primarily on the interior elements of the diner, but I intend on adding to the exterior when I finish my masters. Tools Used: Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine 4 For more information on the process, as well as my art bible, please visit my blog:
  • Japanese River Scene - VFX Playground
    Japanese River Scene - VFX PlaygroundFor the third project, it was suggested that we continue the work of our dioramas from the second project, and use this six weeks to breath life into that environment using a host of VFX art techniques we learned in class. Instead, however, I decided to take it upon myself to make an entirely new scene. I felt my Diner Diorama was not the right test ground for learning VFX, and instead decided to design and model an entirely new environment, an environment that was specifically designed to test out new and interesting game visual effects techniques. And so I created this Japanese river scene as a playground for testing these various different VFX techniques. This scene forced me to delve deeper into Unreal engine, using Blueprint as well as advanced material techniques to come up with solutions to really interesting problems. And while this work typically isn't essential for an artist like myself, having a firm understanding of the basics will definitely benefit me in the future. I learned so much through the entire process. I created realistic water using advanced material editor techniques in UE4. I created trees in SpeedTree for the first time, and created emitters in Cascade where cherry blossom petals would slowly blow through the air and gently land on the water surface and continue down the river. I created swinging lanterns using Blueprint exclusively. I created a flow map so the petals on the surface of the water would split at the wake of the lantern floating down the river. Tools Used: Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine 4, SpeedTree For more information on the process, as well as my art bible, please visit my blog: http://georgeokeeffe.wix.com/vfxjapaneseriver
Work history
    Escape Studios logo
    Escape Studios logo
    Studio AssistantEscape Studios
    I currently work as a studio assistant at escape studios. Here I help students who are struggling, as well as helping out behind the scenes.
Skills
  • Indesign
  • Maya
  • Photoshop
  • Zbrush
  • Unity3d
  • Quixel nDo
  • Substance Painter
  • Unreal Engine 4
Education
    BSc in Architecture
     - 
    MA in Game Art
     -