I suggested a move to Figma for a number of reasons: the simplicity with which a design system could be shared across all products; the ability to have all design work in one place, visible to the wider digital team; and to rationalise a growing list of design tools in use.
We trialled using Figma with the app teams firstly and then gradually rolled it out across all teams. Luca Rosean, designer, and Richard McCartney, creative technologist, brought a rigour and structure to the system to help standardise how we present design work across the brand. We had some great team meetings collectively defining what we felt was a component, a pattern, and a template. Naturally Figma made the sudden move to working from home in lockdown far easier for everyone, and leant itself to remote live co-working.
Rolling out the system
To get the lanaguage into the hands of customers we worked with product managers and engineering to see where we could introduce the design system quickly. On Android we worked on the selling flow, slice by slice and on iPhone we began with the homescreen – a screen that has many versions depending on where a customer is in their journey. We couldn’t have released this without designer Adam McElligott and engineer Filippo Minelle’s tireless work on all the many scenarios. In the process of updating the experience to use the design system we also achieved AA colour contrast accessibility.