Photo references and video footage were taken from several angles which provided a strong base to project the image of the actors face onto the 3D mesh.
Clothes were then modelled and textured to fit the CG mesh. The next challenge was showing the application scanning the actor’s body into the phone to then use that data which transitioned into building a 3D mesh of the actor.
The visual information from CG mesh was turned into a wireframe and then reversed to achieve the transition. The design and animation of the UI were final elements which tied the whole piece together.