Bubble Witch 3 Saga — Game Writing & Narrative Design

  • Griffin Haworth

On King's Bubble Witch 3 Saga, I owned all in-game writing and narrative design. I worked primarily on full-length dialogue scripts and story for the narrative-led feature Bubble Witch World, which brought an RPG-style metagame to the BW3S experience.

I worked closely with game artists to define character concepts, environments, and storyboards.
I wrote quest dialogue that developed the characters and story world, created deep motivation for the player, and carved out a distinctive tone of voice and sense of humour for the Bubble Witch franchise.
I produced detailed briefs for the audio team to ensure quest music and SFX reinforced and enriched the story experience.


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