With all this knowledge in our back, we were able to prove the real value of having UX in a team, moving from a pixel pusher role to an ideation partner.
We started getting more involved in the scrums during planning and grooming phases, speaking in the name of the user and facilitating the user stories writing with the product owners.
For our internal use, I created a sketch template with all the components in nested symbols, this improved a lot our team delivery turn around and we were able to better focus on the journeys more than the look and feel, which really made a big difference. By using this template, we were able to deliver early prototypes with InVision and bring to the table tangible solutions during the user story definitions. Our value as team members in the Scrums was growing and growing.
Team activities
Another initiative we took to get people on board was to organize workshops to dissolve big rocks along the way. One of the most interesting ones was focused to define the best solution for the desktop and mobile website. To give a starting point, we introduced:
This was the activity proposed:
3 people groups: PO + IT + UX
Task: Design a mobile-first services web
Methodology: Paper prototyping
Share designs, unify points in common, get to a final design
Set direction and next steps