“On the Other Side” is a humorous interactive installation that uses analog material as digital interface. “Digital canvas” responds to the approaching audience by morphing the projected graphics based on their skeletons' data. Every time participants physically touch and push through the canvas the instant visual response is caused to the projected graphics based on the depth of the push.The experience was split in 3 states. The first state was a veil of fluid particles. Upon interaction the veil bends in and out, causing particles to change in colour and become more loose. The further participants push the more they are able to see what's hidden beneath and unfold the second state. When the value of push reached a limit the veil disappeared and audience would find themselves touching body parts of a latex hermaphrodite. To touch the creature was the key to the third state, which was a fluid liquid universe, where very interaction would cause multiple ripples on it surface. The experience was built using 2 Kinects, Unity, and Touch Designer.