Angelina specialises in creative storytelling through immersive technologies, utilizing: VR (Virtual Reality), AR (Augmented Reality), interactive installation, multi-touch surfaces, mocap systems, depth cameras, video walls & smartwatches. Angelina’s background is fine arts, sculpture, graphic design and sustainable material design. She is a self-taught 3D artist and VR & AR developer, using Unreal & Unity platforms. Angelina has worked with world-known brands, including Adidas, Nike, Samsung, The Shard, BAE, Dove, Burj Khalifa, TATA Communications, and Formula 1 on a variety of award-winning high-budget productions. Angelina graduated from Chelsea College of Art & Design with BA in Graphic Design Communications and created the world’s first VR headset out of mushroom mycelium as her graduation project.Locked Pro Plan feature
Leading tech department at the theme park start-up BoogieZoo. It's mission is to revitalise outdated welfare Zoo Parks in the heart of every major city in China, starting with HangZhou Zoo.
Conceptualised, designed and programed technological art installation using Unity, Touch Designer and Kinect for Elements Festival in New York.
Conceptualised, prototyped, art directed and creativly led advanced technlogical brand activations for launch of new products. Oversaw the design team and managed project. Designed UX charts, site maps, wireframes, UI assets. Prototyped using Unreal Engine.Negotiated contracts with vendors. Projects included motion capture and virtual reality cycling experience.
Project : SOMNAI. Produced, co-designed, and co-developed a multi-sensory, social, full body track, free walk VR experience and the ‘dotdotdot’ app - incl. AR, biometrics, and social. Created budgets, schedules, estimates, and wire frames for production. Assigned team members, managed project details and oversaw execution from conception through completion. Negotiated contracts with vendors. Reviewed deliverables to ensure they meet client’s overall strategies and objectives. Designed UX flow charts and UI assets. Developed AR using Vuforia.
Developed initial pitch offerings which led to winning a number of contracts with global brands worth upwards of $1million+. Creativly led and art directed projects from the brainstorming through completion. Designed for immersive experiences - VR, AR, interactive installations. Created artworks for print and digital, UI & UX design, 360 video compositing and animation.
Conceptualised, designed and directed identity for the brand, incl. new logo, brand colors, multiple banners for web and social channels, merchandise. Designed identity and interior for the gaming truck. Spatial 3D renders completed in Cinema 4D. Specified selection of colors, materials, fixtures and finishes.
Cirque le Soir is a luxurious nightclub in London. It is best known for live circus performances in a seductive burlesque atmosphere. My work involved the creation of promotional & marketing material, digital and print design. Development of the content for social media channels, such as Instagram and Facebook; edit and retouch. Design of internal documentations, presentations, floor plans, brochures, menus, adverts, newsletters, digital banners, corporate web site and other corporate media.
Plombiro Ltd is a chain of cafes in Kharkov, Ukraine. I was responsible for the creation of promotional and marketing material, such as flyers, menus, adverts, banners, and other digital and print material.
1st Class Diploma