Angelina Aleksandrovich VR, AR, XR Experience Designer, Creative Director, Producer | The Dots

Angelina Aleksandrovich

VR, AR, XR Experience Designer, Creative Director, ProducerUnited Kingdom
+ Info

77

Connections

Angelina Aleksandrovich

VR, AR, XR Experience Designer, Creative Director, ProducerUnited Kingdom
About me
Angelina specialises in creative storytelling through immersive technologies, utilizing: VR (Virtual Reality), AR (Augmented Reality), interactive installation, multi-touch surfaces, mocap systems, depth cameras, video walls & smartwatches. Angelina’s background is fine arts, sculpture, graphic design and sustainable material design. She is a self-taught 3D artist and VR & AR developer, using Unreal & Unity platforms. Angelina has worked with world-known brands, including Adidas, Nike, Samsung, The Shard, BAE, Dove, Burj Khalifa, TATA Communications, and Formula 1 on a variety of award-winning high-budget productions. Angelina graduated from Chelsea College of Art & Design with BA in Graphic Design Communications and created the world’s first VR headset out of mushroom mycelium as her graduation project.
Projects
+ Show more
Projects credited in
  • SPATIUMA world-first roomscale virtual reality and spatial audio experience inspired by a Philip Treacy creation to showcase at the world’s premiere convergence festival, SXSW working in partnership with photographer and director, Roland Lane. To enhance the experience, INITION and Roland Lane also called upon the expertise of installation artist Lucio Cavallari, Mixed Immersion and Rhythm Section International. ‘Spatium’ is the ultimate convergence project bringing together design, installation, VR, sonic immersion, hip-hop, house… and headwear.
Work history
    B
    B
    Creative Technology DirectorBoogieZoo
    Hangzhou, ChinaFreelance
    Leading tech department at the theme park start-up BoogieZoo. It's mission is to revitalise outdated welfare Zoo Parks in the heart of every major city in China, starting with HangZhou Zoo.
    B
    B
    Technical ArtistBangOn! NYC
     - New York, United StatesFreelance
    Conceptualised, designed and programed technological art installation using Unity, Touch Designer and Kinect for Elements Festival in New York.
+ Show more
Skills
  • Visual Arts
  • Art Direction
  • Digital
  • After Effects
  • Final Cut Pro
  • Illustrator
  • Indesign
  • Photoshop
  • Powerpoint
  • Word
  • Creative
  • Producing
  • Concept
  • UX
  • UI
  • Interactive Art
  • Virtual Reality
  • Augmented Reality
  • Cinema 4D
  • Unity3d
  • Unreal Engine
  • Immersive Experience
  • Immersive Design
  • Immersive Theatre
Education
    C
    C
    Graphic Design CommunicationChelsea College of Art and Design
     - London, United Kingdom
    1st Class Diploma
    C
    C
    Fine Art SculptureCentral Saint Martin’s School of Art
     - London, United Kingdom
    Destinction
Awards
    S
    S
    Official SelectionSXSW (South by Southwest)
    I
    I
    1st place & Highly Commended AwardISA National Art Competition