This project was self-directed. As I could create my own brief, I was able to work on something I was passionate with while fully stretching the myriad of skills I leant throughout my time at University. During this project, I was most interested in further fleshing out my skills within Autodesk Maya. Going into this project, I set myself some anchors. I wanted my project to be for children and to be a mobile experience. As I was producing an outcome for a younger demographic, I decided that having the game educative would be most suitable. I, however, didn't want this to be the standout focus, but instead more of a Trojan horse as to not put the children off.