Saving Scuba Steve

  • Jonathan Flynn
Created in 8 hours for the EGX Rezzed 2016 Creative Assembly GameJam with the theme of “Flux” and diversifiers of “Liquid”, “Waves” and “Sound”. With this game we managed to position 2nd in the competition and were the only complete team of Students at the GameJam. In Saving Scuba Steve you play as two mermaids that are destined to protect Scuba Steve as he plunges down the dark ravine, seeking the pearl that lies at the bottom. As Steve travels down to the bottom he is attacked by hoards of Fish-Bombs that must be repelled by the Mermaid’s water waves so he can successfully reach the bottom. Saving Scuba Steve is best described in short as a twin stick, Pong-style shooter.

# of People
Myself
1 Programmer
3 Artists