The app is designed to encourage families to explore their communities and encourage families to walk more. For each walk, the users chose a topic they would like to learn about, and Spark teaches them about that topic and how it relates to what they are learning in school. An example would be learning about the people who help support the community. On the treasure hunt walk Spark would ask the family to find a bin and take a photograph. After this Spark would talk about the importance of bin and how they help keep the community clean, how it helps look after the world and the importance of bin people who help dispose of the rubbish in the right way. This would link to what students learn about the globe and recycling. Once they have found the bin and learnt about the importance of bin and being aware of disposing of rubbish in the right way, the user would be presented with a real-world activity to complete while they finish their treasure hunt walk. Spark’s Space is designed to be aimed at families with children between the ages of 3-11, as these years are especially important for encouraging exploration not just within education but through play as well. Spark’s Space combined these two areas to encourage children and adults to play more a see what a useful tool it can be not just within the education system but beyond as well.