Story in a Box

  • Magdalene Lam
The project was inspired by a Japanese short story published in 1947 - The Restaurant of Many Orders, written by Kenji Miyazawa. The parable involves an engaging storyline of 2 English hunters finding their way through a mystic restaurant and realizing in the end that they were being prepared as food for the owner - an evil cat.

The aim of the project was to bring the literature to life in a tangible format, and to let users explore the story through an interactive game. Riddles and quotes serve as game instructions and the numbered boxes represent each door that the hunters encountered in the restaurant.

To fully utilize the idea of interaction and play, I decided to relate each boxes to one of the 5 senses (sight, hearing, taste, smell, touch), allowing the game to become a sensory experience. It was also designed with an educational purpose in mind: by reorganizing these boxes, a hidden message will be revealed, bringing out the story’s ironic commentary on vanity and greed.