T-Loft

Lighting practice on 3DS Max with Arnold. The scene uses a standard HDRI-based lighting with a custom Denoiser pass. A few post-production retouches were applied in some shadow areas.

Inspired by this project? Showcase projects you’ve worked on and inspire other people.

Like what you see? Be the first to leave a comment for Guilhem!

Add comment
Jack of all trades @ Guilhem Bedos Graphic Design