Guilhem Bedos
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Guilhem Bedos

Jack of all trades @ Guilhem Bedos Graphic DesignMontpellier, France
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Pip Jamieson
The Canvas Agency
Julia Salotti
Guilhem Bedos
Available

Guilhem Bedos

Jack of all trades @ Guilhem Bedos Graphic DesignMontpellier, France
About me
Graduate in industrial design and freelance graphic designer since 1998, I have worked in almost every field of the domain, from printing-publishing to video game passing by webedesign and 3D. Among others, I worked at/for IKEA, Esteban, Ubisoft, Nidecker and Xtronaut. Get in touch if you need any graphic design or illustration done! ------- Diplômé en design industriel et graphiste freelance depuis 1998, j'ai travaillé dans tous les secteurs du domaine, de la PAO-DAO au jeu vidéo en passant par le web design et la 3D. Parmi d'autres, j'ai travaillé pour ou bien chez IKEA, Esteban, Ubisoft, Nidecker et Xtronaut. Parfaitement autonome, je suis disponible pour tous types de travaux print et 3D.
Projects
  • Lakeside House
    Lakeside HouseLighting practice on 3DS Max with Arnold. No post-prod.
  • Xtronaut 2.0: The Game of Solar System Exploration
    Xtronaut 2.0: The Game of Solar System ExplorationMy works on Xtronaut 2.0, the second edition of the very first game published by Xtronaut Inc. and designed by the leader of the NASA OSIRIS-REX mission, professor Dante Lauretta. I was in charge of the illustration of the game box and the graphic design of the new player boards. Other items, mainly tokens and cards, were created by Ben Shulman for the first edition of the game.
  • Green Courtyard
    Green CourtyardLighting practice on 3DS Max with Arnold. No post-prod.
  • Downlink: The Game of Planetary Discovery
    Downlink: The Game of Planetary DiscoveryA boardgame designed by Dante Lauretta and published by Xtronaut. I was in charge of both graphic design and illustration works.
  • The Riad
    The RiadLighting practice on 3DS Max with Arnold. No post-prod.
  • T-Loft
    T-LoftLighting practice on 3DS Max with Arnold. The scene uses a standard HDRI-based lighting with a custom Denoiser pass. A few post-production retouches were applied in some shadow areas.
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Work history
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    Owner / Jack of All tradesGuilhem Bedos Graphic Design
    Montpellier, FranceFull Time
    Mainly graphic design works (general visual identities and logos, packagings, flyers, posters, business cards,...) and also some web designs (HTML and Flash) for local companies, among which are IKEA or Esteban (home fragrance). I also have experience in architectural visualization and interior architecture, in particular a stand design for Nidecker (snowboard manufacturer) for an exposition in Zürich in 2001 and People's Rag (streetwear local store). I have been involved as a 3D modeler on family-aimed TV series at the start of my career for Phaestos Productions (Pikto) and Ubisoft Pictures (Rayman: The Animated Series). I also worked on board games published by Xtronaut Enterprises, Downlink: The Game of Planetary Discovery and Xtronaut 2.0: The Game of Solar System Exploration, both designed by professor Dante Lauretta, leader of the NASA Osiris-Rex mission.
Skills
  • Print
  • 3D Artist
  • Concept art
  • Environmental Art
Awards
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    Make Something Unreal Contest (MSUC)Epic Games
    As a video game modder, I won the first place in the Best Gameplay Map category of the Make Something Unreal Contest in 2004 with the map DM-Hardcore for Unreal Tournament 2003/2004, and was among the finalists in an another phase of the same contest with DOM-Elhazad (same category).