AR can be activated by scanning the can using an app, this can then be used to create unique, or location based user experiences. These could be in unusual locations, or consumer-rich areas such as commuting hubs. The AR environments can transform tedious locations or experiences into an experience that is infinitely ‘shareable’ through social media.
By creating ‘hidden’ AR elements for the user to discover, user interaction is extended and the brand can be further promoted. For example creating AR ‘hot-spots’ where Verve is being sold. Through this the consumer becomes an explorer ‘discovering’ the synthetic world around them.